Sunday 25 March 2012

JON KRASNER CHAPTER 5

  • All about making decisions about your media
  • Consider things like direction, movement, scale, timing, orientation
  • Look at how these relate to each other
  • Think about movement between frames, how does the piece work as a whole rather than frames?
  • frame mobility= how the camera moves between the shots and in the given space
  • Construct a sense of space for the viewer
  • TEMPORAL CONSIDERATION= time and speed
  • Vital to develop the scene and is key to portraying your message to the audience
  • It can develop objects into new objects such as people into animals etc
  • Gain an understanding of motion principles such as the theory behind squeeze and stretch, anticipation, follow through, overlapping
  • Tweening are shots in between key frames
  • These shots make it flow much better and create a larger sense of realism

Saturday 17 March 2012

Second Draft

Final Song Choice

It has taken me a long time to find the right song for my final piece yet I feel that this is a great match. The original track used for the opening titles credits was quite 'rock' like but not heavy bass or metal; it had an electronic 80s feel to it. This one I feel is quite similar. I found it on one of my favourite copyright free websites which features a huge collection of tracks that can be searched for by genre, country, popularity etc.

Monday 12 March 2012

Draft


This was my first attempt to create my opening title sequence experimenting with the camera most importantly. I also loaded the correct font style and adjusted the colours based on the colour scheme of the original footage. I added a few text effects, and played around with the transform tools to create interesting effects. I also began to insert Photoshop files that include paint splatters, created using brushes that I downloaded from a website (www.brusheezy.com)

From here, I need to insert more ink splatter effects as well as some hand drawn elements as well.

Tuesday 6 March 2012

Creating Titles

Hold all layers
Layer > Pre Compose
Name your new composition!

Effect > Generate > Ramp (to add a gradient to the background)

PARTICLE WORLD
Turn floor off (on the grid option)
Birth rate= how many particles are born each second
Longevity = how long particles last
Producer= adjust settings
Physics > Animation
Adjust particle type

NULL OBJECTS
Layer > New > Null Object
Make it 3D
Parent camera with null object


Pan behind tool

3D Integration Video Copilot

3D Layer switch (looks like a 3d box)
Create New > Camera
Orbit camera tool allows you to drag your object around
Ambient light slightly brightens everything up
Point Light > Cast Shadows
Hit aa twice on the keyboard to bring up a layers 3D material options
Turn on depth of field - adjust focal distance

Add black solid
Effects and presents
CC particle World in simulation

Time Remapping

Select layer and select Time Stretch
If you stretch the footage to 200% it will be twice as long
Each frame is duplicated to make it twice as long
Turn on blending switch to blend the first frame and the second frame together into one frame (dotted diagonal)
If you click again on the blending option, it allows for pixel motion (normal line diagonal) it allows for frames to be blended depending on their motion

Enabling time remapping:
Right click and select Time > Enable Time Remapping
Set keyframes, kf together footage goes fast and the further apart the footage goes slow