- Communicating via a visual language
- There are many software applications that allow you to create great imagery without necessarily having strong drawing skills THIS INCLUDES ILLUSTRATOR WHICH I WILL BE USING IN MY PROJECT
- When drawing from real life, you take into account the structure and how "lighting interacts with it"
- Always carry a sketchbook
- Try to treat yourself to quality drawing materials. Better quality paper is made from rag whereas cheaper paper is made from wood pulp
- Propeller pencils: hard case, replaceable leads of different weights, dont need a pencil sharperner
- Lead in pencilas is measured by letters and numbers indictating hardness
- Harder the lead, sharper the lines
- H stands for hardness
- B stands for blackness
- Soft graphite with a high B factor make blacker lines but less defined strokes
- HB is average: equal amount of hardness and blackness
- PAINTS: 1. Watercolour = watersoluble, translucent ideal for building layers, wet
2. Masking fluid = prevents paint from bleeding into areas that they want to remain white
3. Poster (Gouache) = quite heap, opaque, harder to layer
4. Acrylics = very flexible, water based, can be painted thinly or thickly, dries quickly, becomes water resistant when dry - When drawing start by breaking down into basic geometric shapes
- Do freehand sketching, use lots of little strokes
- Create depth by playing around with shadows
- Be aware of the light source
- DIRECTIONAL LIGHTS include spotlights, torches, floodlights; anything pointed in a direction. illuminates a small concentrated area
- POINT LIGHTS shine light in all directions, e.g a light bulb
- PARALLEL LIGHTS are distant light sources. They are directional but because they are in the distant, the light spreads
- AMBIENT "refers to the environmental lighting hitting the object from nondirect sources"
- Crosshatching is a way of providing shading with small strokes that cross over each other, best to use on flat surfaces
- Adding tone and contrast to an object will give it a sense of strength and drama
- TONE refers to lightness and darkness of a shade
- CONTRAST is the distinction between the light and dark tonal areas in an image.
- PERSPECTIVE: geometric technique used to add depth to flat artwork, has 3D qualities
- XYZ axis
- VANISHING POINT: "the point at which the lines that are projected from the edges of an object meet together"
- FORESHORTENING: things appearing to get smaller the further away they are
- DEPTH OF FIELD: blurry background, adds depth to an image, I WILL TRY TO EXPERIMENT WITH THE FOCUS RING ON MY CAMERA
Tuesday, 1 November 2011
DESIGN ESSENTIALS ANGIE TAYLOR CHAPTER 1
CHAPTER ONE - DRAWING
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