Tuesday 1 November 2011

DESIGN ESSENTIALS ANGIE TAYLOR CHAPTER 1

CHAPTER ONE - DRAWING
  • Communicating via a visual language
  • There are many software applications that allow you to create great imagery without necessarily having strong drawing skills THIS INCLUDES ILLUSTRATOR WHICH I WILL BE USING IN MY PROJECT
  • When drawing from real life, you take into account the structure and how "lighting interacts with it"
  • Always carry a sketchbook
  • Try to treat yourself to quality drawing materials. Better quality paper is made from rag whereas cheaper paper is made from wood pulp
  • Propeller pencils: hard case, replaceable leads of different weights, dont need a pencil sharperner
  • Lead in pencilas is measured by letters and numbers indictating hardness
  • Harder the lead, sharper the lines
  • H stands for hardness
  • B stands for blackness
  • Soft graphite with a high B factor make blacker lines but less defined strokes
  • HB is average: equal amount of hardness and blackness
  • PAINTS: 1. Watercolour = watersoluble, translucent ideal for building layers, wet
    2. Masking fluid = prevents paint from bleeding into areas that they want to remain white
    3. Poster (Gouache) = quite heap, opaque, harder to layer
    4. Acrylics = very flexible, water based, can be painted thinly or thickly, dries quickly, becomes water resistant when dry
  • When drawing start by breaking down into basic geometric shapes
  • Do freehand sketching, use lots of little strokes
  • Create depth by playing around with shadows
  • Be aware of the light source
  • DIRECTIONAL LIGHTS include spotlights, torches, floodlights; anything pointed in a direction. illuminates a small concentrated area
  • POINT LIGHTS shine light in all directions, e.g a light bulb
  • PARALLEL LIGHTS are distant light sources. They are directional but because they are in the distant, the light spreads
  • AMBIENT "refers to the environmental lighting hitting the object from nondirect sources"
  • Crosshatching is a way of providing shading with small strokes that cross over each other, best to use on flat surfaces
  • Adding tone and contrast to an object will give it a sense of strength and drama
  • TONE refers to lightness and darkness of a shade
  • CONTRAST is the distinction between the light and dark tonal areas in an image.
  • PERSPECTIVE: geometric technique used to add depth to flat artwork, has 3D qualities
  • XYZ axis
  • VANISHING POINT: "the point at which the lines that are projected from the edges of an object meet together"
  • FORESHORTENING: things appearing to get smaller the further away they are
  • DEPTH OF FIELD: blurry background, adds depth to an image, I WILL TRY TO EXPERIMENT WITH THE FOCUS RING ON MY CAMERA

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